Game Developers Conference 2004 Coverage
So far, here's what we've got for ya:
Unreal Engine 3
A first look at what Epic has been brewing up to compete with the top next-gen engines. Battlefield 1942: Missing in Action
A look at the development of Battfield 1942 and what hit the cutting room floor - by pachoey
John Carmack Keynote: A Candid Look at the Issues and Benefits of Bleeding Edge Engine Development
The man himself shares his thoughts on the current state of engine development.
..deformable terrain was something the team definitely wanted in. This included structures, such as the bridges on Wake Island, whose destruction could have heavily altered the play style of the maps. Imagine losing the bridge on Wake Island, almost ensuring the ability of the Japanese to take either peninsula.
Random Pictures from the Event
The title says it all. Various pics from the floor and a few of the keynotes.
Coming:
A Close Look at the Counter-Strike Bot
Just how did
Turtle Rock Studio make those bots so 'human'?
...and more!