There's an episode of The Simpsons where Bart is forced to spend his day licking an enormous stack of envelopes with Principal Skinner. "We'll make a little game of it," Skinner coos, as Bart looks on in despair. If you, like Skinner, think hour upon hour of pointless tedium makes the ideal basis for a game, then WTF is just the title for you.
WTF, indeed
WTF stands for Work Time Fun, a title as nonsensical and empty as the game it represents. The minigames are listed as "jobs," and just like the real world, slogging away at them is a soul-crushing enterprise that earns you not nearly enough cash to make any of it worth your while. Don't get too attached to the money, though, as you're forced to spend it in the company vending machines. Sadly, you don't get a nice bag of Chex Mix or a Twix bar for your troubles, just new games, trinkets, and tools. More on those in a bit.
The jobs in WTF aren't so much minigames as they are activities that would be best suited as punishments for unruly children. It seems clear that the developers were trying to tap into the wacky weirdness of Wario Ware, but failed to realize that making something random and bizarre does not in and of itself make it fun. Players begin WTF with access to just four games, which is all you really need to learn just how miserable your life is about to become. One job, for example, tasks you with putting caps on pens. No, seriously, that's it. X puts the cap on the pen, circle advances to the next pen. Sometimes, though, sometimes, it's necessary to flip the pen before you put the cap on it. Woo! There's no time limit, no goal, no nothing. You simply put caps on pens until you don't feel like putting caps on pens anymore. If that sounds fun to you, there are some fine job opportunities awaiting you in the sweatshop of your choice.
She works hard for the money
In a well-designed game, you wouldn't have to play any minigames that you didn't want to, but WTF is about as far from well-designed as Mel Gibson is from attending Temple on Saturday. You'll have to subject yourself to the original four jobs long enough to earn sufficient money to coax job-containing capsules out of the vending machines. More often than not, however, what pops out won't be a new minigame, but rather a pointless "trinket." You'll acquire page upon page of buttons, erasers, cards, models, dice, and other tiny monuments to uselessness as you dump your hard-earned funds into the different banks of capsule machines. Assuming you have a friend that was also stupid enough to buy
WTF you can swap trinkets with them. Other than that, about all you're going to get from them is a sense of personal pride as you gaze upon your tiny bounty in all its pointless glory.
By far the most enjoyable part of WTF (which, granted, is like saying the novocaine is the most enjoyable part of root canal) is the tools, such as the one that turns your PSP into a flashlight, or the one that works as a timer for your Ramen. I'm gonna go out on a limb here and guess that you didn't spend upwards of $200 on a gaming system so that you could use it as a flashlight, so it seems pretty unlikely that this aspect of WTF, while mildly amusing, is really that much of an asset. Unless, you know, you're making some Oodles o' Noodles one night only to discover that every single timepiece in the house has been stolen by a wandering chrono-bandit. I think we've all been there.
I'm gonna need you to come in on Saturday…yeahhhh…..
WTF's concept of, quite literally, the jobs from Hell is sound enough, but it's just not fun. It's the anti-fun. Put fun and WTF in a room together and they will cancel each other out, leaving nothing but a huge smoking crater as evidence of their existence. The minigames are tedious, unlocking new ones is a genuine chore, and the other unlockables in the game have about as much worth as a used lottery ticket. Going to your actual job is preferable to the "fun" in WTF.
-Maj1013

























WTF: Work Time Fun











