Aliens vs Predator 2 – Review In possibly the best merging of two science fiction franchises, (aside from Laverne and Shirley meets Happy Days, both strange enough to be considered Sci-Fi, but delightful nonetheless), Aliens vs. Predator 2 puts into action what fans of Dark Horse Comics have only witnessed in print. Surprisingly enough, the amalgamation began way back between the big-hair days of the eighties, and the "Why bother to comb my hair" crisis of the early nineties (that crisis is still very real today. Just check out S.A.M. –ED). The comic was fueled by a single, geek moment in time, when an Alien made a cameo appearance (actually just it's noggin) in the second Predator movie. Forever was the world changed from that revelation. Dark Horse took the idea and ran with it! It wouldn't be for another 10 years (1999) till gamers would bask in green-blooded glory, hunter versus hunter, alien versus alien, Aliens versus Predator. Now two years later, Monolith Entertainment hopes to improve upon what Rebellion Software started. With much more experience in the first-person shooter arena, the question is, does Aliens vs. Predator 2 outdo Rebellion Software's attempt at the franchise? That, my friend, is a question I am not prepared to answer. Having not played the original, I can only conjecture based upon the reviews I have read regarding the first Aliens vs. Predator game. It would seem that the sequel has quite a bit to live up to though. The Technology I'll give you one guess as to what game engine was used for Aliens vs. Predator 2[hereto after referred to as Avp2 - ED]. Quite frankly, one guess is too many. Knowing that Monolith was at the helm of this space cruiser, it's a no-brainer that the LithTech engine would be employed for this project. I have to admit though, I am not a fan of the engine, even in it's latest incarnation, version 2.5. Why? Hard to explain, but I have tried it before. There is just something about it, the way it moves and feels, that just does not sit all snuggly and warm with me. I can't quite put my finger on it, but there is just that "something" I don't like about it. Don't get me wrong. It is a powerful engine, full of top-notch effects, and more than capable of handling the task at hand, but I digress. With that said…. The Story I couldn't even begin to tell you as to whether or not the story in the sequel is related to its predecessor, as again, I have not played it. I can tell you, however, that the story stands by itself just fine (I think… I am still a bit confused over a few of the events that took place). Essentially you assume the role of the species of your choice, Alien, Predator, or Marine (can't have Aliens without the Marines! Icon_wink ) Each race has it's own missions and story, each intertwining at some point, and in the most interesting ways. Each is almost a complete game in and of itself, although many loose ends are left in each story, which can only be resolved by playing through all three "games". Once again, we find humans tampering with nature in ways that should not have even been thought of (and I don't use that statement restrictively to this game or story). While the gains imposed by these experimentations tend toward questionable, if any even exist, you got to know by now that messing with either of the alien races, Aliens or Predators, that all will end in chaos and terror. (to 'quote' a 'quote' that was once 'quoted' on this site: "Oooh! Ahhh! That's how it always starts. Then later there's running and screaming.") Humans, I guess we'll never learn. Good thing though, otherwise there wouldn't be much of a story here, now would there? As a Marine, your initial mission is one of rescue. Rescuing the sorry asses of the previously mentioned humans from "contamination" caused by their own doing. As an Alien, your mission is to, well, initially you don't really have one, except to climb your way up the food chain from the ever-cuddly face-hugger to a full size Alien drone. And as Predator, you just kind of got stuck in the middle of the whole mess while out on one of your trophy runs with a few of the guys. Unfortunately your buddies must have had a few too many to drink on this hunting expedition, and forgot to turn on their cloaking devices! Now it's up to you to rescue them. Also along the way, Predator (the Predator you assume the role of) runs into an old adversary that got away. And no, it ain't Danny Glover!


The Races The Marine: As a marine, the arsenal you start with is pretty decent. Considering the fact that the human is the weakest of the 3 races, you're going to need all the help you can get. Besides the mostly useless knife and pistol, the M-41A Pulse Rifle rounds out the basic arsenal nicely. With the attached grenade launcher, the M-41A is hard to beat, although it did seem that grenades were far and few between. A fat clip also helps too, as each magazine holds 90 rounds. Weapon upgrades include the ever-popular shotgun, which is capable of 2 modes of fire, the M-240A1 Incinerator, which is probably the best weapon against slews of attacking Aliens, the target locking M-56 Smartgun (aiming not required), and the thick skin/heavy armor piercing M-90 Mini-Gun (why they call these things mini-guns is beyond me), which can hold 900 rounds. "What more could anyone ask for?" There are other weapons that the marine finds along the way, but I didn't find much use for them. Weapons such as the WY-102 Sniper Rifle and the M-92 Grenade Launcher never really seemed to be needed throughout the Marine missions. The marine is also outfitted with a few devices that prove highly useful. Items such as a shoulder lamp, image intensifier, hacking device, and welding torch all provided aid in several situations. And what marine would be caught dead without a trusty motion-tracker? Since the marine is the most handicapped in the ability to easily spot threats visually, the motion-tracker balances out the hunt. The Alien of course has no weapons to speak of, aside from what it's born with. But Alien claws and appetite for flesh is hardly anything to sneeze at. The Alien has the ability to rip a human to pieces in a single stroke, render a person helpless with a sting of it's tail, our totally obliterate most enemies by pouncing on them. Aliens also possess the ability to walk on walls and ceilings, although one should watch just where they attempt to do so, as some of the areas are electrified and will instantly kill. As an Alien, you are pretty limited on what you can do. As a face-hugger, your best bet is to avoid being spotted by trigger-happy humans until you can find a suitable (translated: sleeping and alone) host to begin the next phase of your life cycle. The second phase of the Aliens life is, without a doubt, the most frustrating portion of the game. As a newly hatched Chestburster, you pretty much can't do…well… much. You lose your ability to climb walls, your bark is greater than your bite, and humans seem to spot you easily from relatively long distances. About your only defense is to spring like Tigger on your tail and run (slither rather) as fast as you can! Seeking the cover of darkness helps too, at least until you can find a meal small enough to help you grow into a full-size drone. All 3 stages of the Aliens life cycle include the ability to sense pheromones from most enemies, making them easy to spot in even the darkest situations. The Predator: Of the 3 races, I would have to pick the Predator as my overall favorite. With the most interesting arsenal at his disposal, and the 4 different vision modes available, the Predator just reeks of fun. And to top it all off, Predator has the ability to become completely invisible, at least to humans. Cloaking won't help one bit when facing Aliens, but this is a small caveat. Each of the 4 vision modes has it's own advantage. The first is the default regular vision mode, which is just like seeing out of the eye of a human. Nothing special about it except that details are clear, given there is adequate lighting. The second vision mode, thermal mode, makes spotting humans much easier, although at the cost of losing overall level clarity. The third mode, Electromagnetic Spectrum mode, focuses on Aliens, and the fourth, Predtech mode, on other Predators. In addition to being able to easily spot a given target, you also gain the ability to auto-target threats, provided you are in the appropriate vision mode. Auto-targeting only works with two-weapons, the Shoulder Cannon and Disc. The vision modes are compliments of the Predator's mask, which also possesses the ability to zoom in on targets. Predator starts out with his trusty Wrist Blades and a Spear Gun. There is nothing more satisfying than finding a nice perch high up a tree, zooming in on the nearest marine, and popping off a shot from the spear gun directly at the targets head. A successful headshot not only decapitates the enemy, making it easier to locate and reuse the spear, but you also get a nice hearty, deep chuckle as the Predator relishes in yet another easy trophy. Weapon upgrades include the Combi-Stick, which is able to slice through even the toughest armors (ginsu knife free with Combi-Stick purchase in the next 60 minutes), the Remote Bomb for setting up booby-traps or taking out groups of enemies, the Shoulder Cannon, which shoots powerful homing energy bolts, the Netgun, no explanation needed, the Disc, which generally kills in one shot, but must be retrieved in order to use again, and finally the Plasma Pistol, with 2 modes of fire, concentrated fire and radius. The main drawback of the 2 auto-tracking weapons, as well as the Plasma Pistol, is that you cannot remain cloaked while using any of these weapons. Once you try to fire any one of these three weapons, you will become visible to all, that is if you were even cloaked to begin with, and the Plasma Pistol will actually cause you damage if you shoot it while you are cloaked. Ouch! Medic!!!: Each of the races has a different way of regaining lost health, and in the Predator's case, energy. The marine simply needs to locate first aid packs that are scattered throughout the missions in order to heal wounds, while the Alien just needs to fulfill a case of the munchies. The Alien can regain the most health from enemies by biting their heads of, whether the enemy is still alive or dead. The Predator has the most interesting form of first-aid of the three. Predator uses a device called the Medi-Comp, in which 2 "needles" (more like small daggers) are jabbed into his own body, completely restoring lost health. The downside of the Predator's method is the possibility of drawing attention to himself from the loud roar of pain resulting from his unorthodox approach to health. Both the Marine and Predator use energy as well for weapons and devices. The marine uses a battery to charge both the shoulder lamp and image-intensifier. Fortunately the battery self-charges rather quickly. Predator is much more energy reliant, as a few of his weapons will use it, as well as his cloaking device. Also, using the Medi-Comp drains about half of the Predator's full reserve of energy. In order to regain energy, which does not automatically recharge itself, Predator must use his Energy Sift device. The device is capable of completely refilling the power reserves, but unfortunately leaves Predator vulnerable to attack for several seconds. Not to mention that travel speed is greatly reduced while recharging.


The Graphics Again, as I said earlier, I am not a huge fan of the LithTech engine but I do have to admit, that after playing through a few of the early missions, it became apparent that it was the right engine to use for this game. It handled the very different characteristics of the three very different races, both in control and visuals, extremely well. The engine seemed to fit best when playing as an Alien, probably due to the ability to cling to walls. There was something that just felt right about it. Both Marine and Predator still felt a bit too tight control-wise for my tastes, but it all worked out well in the end. Graphically, the engine is no slouch. I won't comprehensively compare the abilities of the LithTech to say, the Quake 3 engine, but I will say that what the LithTech does for Aliens vs. Predator 2 is quite impressive, specifically on indoor levels. This is probably one of the few games that does "darkness" right. And that's a good thing, seeing on how the majority of the levels are very dark. Generally I find "dark" games to be more annoying than anything, maybe due to level design, but Aliens vs. Predator 2 handles it perfectly! Unfortunately, outdoor levels leave a bit to be desired. Trees and terrain seem to be a stretch for the engine. Terrain as well as trees and plant life aren't very convincing, and come off very square and blocky. This isn't a very big deal in the overall scheme of the game however. The indoor levels more than make up for it, as well as the animated outdoor skies. Not quite like the skyboxes you see in Unreal Tournament or Quake 3, but imaginative nonetheless. I didn't notice anything new in the special effects department, which was fine as well. Too much eye-candy can draw away from the game, although it is always welcome with me. I get the feeling though, that the LithTech may need a serious overhaul soon to compete with engines being designed to take advantage of newer texture and lighting capabilities of recent graphics cards, as well as today's hot topic of "pixel-shaders". Also, the engine does seem to reveal a few limitations or bugs throughout the game. While the recommended system requirements for the game calls for 256MB of RAM, it hardly ran optimally even with that much memory. Numerous times I caught the engine using over 240MB of my memory, not leaving much else to run the operating system. On top of that, I also noticed numerous chokes while playing, as if the game was starving for resources. Now I may not have the fastest system available, but a 1gigahertz processor, Geforce 2 GTS, and 256MB of RAM is WELL over the "recommended" system requirements (not the minimum). It wasn't till I slapped a spare stick of 256MB, totaling 512MB, into my system that the game ran smooth as butter. It wasn't really until then that I began enjoying the engine a bit more! The Sound This is where the game really excels. I have stated before that sound is just as important as graphics, and I stand by that statement. AvP2 more than delivers in the audio department, both in sound effects and musical score. Sounds ranging from the Predators clacking purr, to the Aliens painful elephant-like roars, all were right on the money. And nothing says M-41A like the sound of, well, the M-41A! No stone was left unturned in the sound department. Most games do it, but few do it right. That is, the music of pending doom prior to an onslaught. Most games tend to have a static track of "battle" music that is either on or off, presented in the least suspenseful way. Not this game though! Music will quickly fade in perfectly, based on bounds of the map, and whether terror is right around the corner or not. And just like any good horror flick, the soundtrack will even fool you at times! I'll be damned if I didn't get sweaty palmed every time the musical score warned of doom, only to find it to be a false notion. Brilliant! Other than that, the game is pretty barren of any other musical score, aside from the menu screens, which is fine. The game doesn't call for constant music. Acting is on par with most games, perhaps a notch higher. Most characters held dialogue that was believable, and never over the top, which most games tend to have at some point or another. If you want to hear everything everyone has to say, you will have to be very careful and patient, especially as the Alien. As soon as you are spotted, dialogue between parties end, and you may miss out on an important part of the story. As I mentioned earlier, I am still trying to sort out a few of the specifics of the storyline, mostly due to springing into rooms just as a conversation starts between a few non-player characters. Whoops! The Controls Game control is, of course, fully customizable, as with any self-respecting FPS game. The only difference is that you will need to assign controls for each of the races. There is a common control scheme that all three races share, but each also has specific controls that need to be assigned. Simple enough. I wouldn't worry too much about setting the controls for each species until you are actually playing as them. There are a few "common" controls that you may even want to re-map depending on race. There aren't so many controls per race to remember that it gets stupid, so no fears there. If you aren't very accustomed to the LithTech engine, it may take a bit of time to get used to the feel of it. It is quite different in response and feel than the Quake and Unreal engine, but hang in there. It'll feel second (maybe third) nature before you know it. Although I still haven't mastered wall-walking with the Alien as of yet! Talk about disorienting!


The Fun While playing the Predator missions were the most enjoyable in my opinion, both Marine and Alien missions had their highpoints worth noting. The thing that stands out to me the most about the Marine missions is just how scary they were! It's been a while since I have played a game that freaked me out a good amount, and I must say, playing as the Marine is a freakish experience! With the inability to see well in the dark, the Marine must solely rely on the motion-tracker, which will drive even the most hardened marine to insanity on an Alien infested planet in no time! Seeing "blips" on the radar, but unable to actually see the threat is one nerve-racking experience! Thank God that the marine has a strong arsenal at his disposal. And of course, as an Alien, what have you to fear? Not much, at least not as a full-grown drone. With the ability to drop from the ceiling onto the unsuspecting head of even the Predator, fear is an unknown impulse. The confidence of being able to waltz right into a room containing multiple enemies is a nice perk of being an Alien. Just steer clear of them shotguns! The most fun to be had though, was as Predator. Being able to sneak up on unsuspecting humans was far more enjoyment than I probably should have been allowed to have. A well-aimed slash of the Wrist Blades was more than enough to put down most marines and "innocent" bystanders. I don't think head collecting figures into the single-player game at all, but it sure is fun to collect them anyway! The Verdict With more to offer than most games released in the last few months, AvP2 should be on your list of games to get before years end. Practically cramming 3 games into one, without making the game overly long (I averaged about 5-6 hours per species, or about 18 hours of gameplay), it is worth the price of admission alone. Did I mention that AvP2 also has multiplayer? From what I have played online so far, the races are very balanced, and it's a whole stinkin-lot-o-fun! Fitting graphics, great sound, and great story, although a tad confusing. What more do you want… me to buy it for you? System Requirements Minimun System Requirements: Windows® 95/98/Me/2000 DirectX 8 or higher Pentium III 450MHz 128 MB RAM 16 MB 3D hardware accelerator card with Direct3D support 750 MB free hard drive space Recommended: Pentium III 600MHz 256 MB RAM 32 MB 3D hardware accelerator card with Direct3D support Review Specs: Pentium III 1GHz 512 MB RAM Geforce 2 GTS (32 MB) Related Links Sierra Studios(Publisher) Fox Interactive(Publisher) Monolith(Developer) LithTech(Engine Developer)