LucasArts, long known both famously – and infamously – for their milking of the Star Wars franchise have more recently been showing signs of a quiet return to their ‘glory days’, when fresh IP was the name of the game and titles like Full Throttle and Monkey Island were thrilling PC adventure fans. While it may not be Monkey Island, Lucas Arts most recent non-Star Wars related franchise, entitled Thrillville is essentially a theme park simulator that – despite the lack of games press interest, managed to do amazing well at the ‘box-office’ in its target demographic. So much so, that they’ve decided to do a follow-up, Thrillville: Off the Rails.
Crash-Tastic
Thrillville: Off the Rails is a ‘family oriented’ theme park simulator that marries SimCity’s create/customize/manage approach to gameplay with the Sims ability to experience your creations first hand – as one of the parks many visitors. When players tire of micro-managing their cotton candy stands they can simply drop their churro and hop into a coaster, or a nearby arcade, and experienced the ‘Thrill-os-ity’ first hand.
At the core of Thrillville is the roller-coaster construction set which has been further simplified in Off the Rails to make it even easier for kids of all ages to take part in designing and customizing their rides. For those to whom the creative juices don’t flow so easily there are many pre-made coasters to choose from as well as a track prediction feature that will attempt to auto-complete your own creations.
The team really wanted to amp things up in the roller coaster department this time out with their goal being to, “Make coasters that will make your friends scream for mamma!” Well, maybe if my friends are seven and my TV screen is 90”
There are also new ‘Whoa Pieces’ that add a new twist (heh) –like finishing off your coaster ride with some super-air that would make Tony Hawk proud. Don’t worry parents – like the classic G.I. Joe cartoons – your precious little ones will sail safely back to the ground with a parachute. No Flatout or Burnout style wreckage allowed in a family title
It’s My Party and I’ll Mini-Game If I Want To
When your friends are over – they may not get as much enjoyment out of watching you customize your take on the Steel Phantom – and that’s where PartyPlay comes in. PartyPlay mode offers access to all the aforementioned mini-games. Unlike the recent Carnival Games (Wii) – Thrillville: Off the Rails gets the mini-games right, probably due in part to the fact that most of them are recreations of classic arcade or tabletop games we know and love like Robo KO – a take on the classic Rock-em Sock-Em Robots, or Bandito Chinchilla - a side-scrolling Street-Fighter-like game featuring some crazed looking chinchillas.
There are over 30 games packed in and there’s something for everyone from classic 2D racers, to first-person shooters – no, really! Though, no blood and guts here – we’re talking Nerf crossbows and scarecrows.
Most of the mini-games encourage co-op or team play and can include up to four players thus helping to minimize down-time for your Mom and Dad. Cause, you know, they’ve got short attention spans. ![]()
On PC, Party Play works using game controllers. Player one can use the keyboard if s/he likes, but the game supports up to 4 controllers. We're part of the Games for Windows program, so Xbox 360 controllers are great to use, but the game actually supports a ton of different models on the market. And if players have one that the game doesn't recognize natively, they'll be able to map the buttons themselves.
On DS, we've got 4-player ad hoc wi-fi for the sideshow games (that's anything apart from the staff-training mini-games). For PSP we do also support ad hoc party games, for 2 players only.
Thrillville: Off the Rails will be available on just about every platform known to man so finding a copy for your current system shouldn’t be too difficult. Most notable are the DS and Wii versions which make good use of the platforms respective interfaces and controls allowing for varied styles of play. For example, the Wii version includes a function that takes advantage of the wiimote’s accelerometers letting you twist and turn track sections in the coaster-editor by simply twisting and turning the controller. Many of the mini-games also support play with or without the nunchuk – which is a smart move as not everyone has additional nunchuk’s laying around.
Overall I’m impressed with the depth in Thrillville: Off the Rails. I have to admit, when I first heard and saw the game – I couldn’t be bothered. But once you get your hands on the controller – and experience it first hand – it grabs you. And apparently it’s grabbed the developers as well. When asked what title she’ll be working on next, Shara Miller (Producer) didn’t hesitate with her response, “I am actually looking forward to exploring [Thrillville] some more. I think there are some great places we can take this franchise and I’d like to see what we can do with it.”
I’ve got an idea – how about throwing in some biker gangs, fast motorcycles, islands and monkeys? 
























Thrillville Goes Off the Rails







