PlanetSide Mission Log: Part I

[Transmission Open]

Take Tribes, mix it up with some Halo, add in a small touch of Neocron, and what do you end up with? Most likely a coding nightmare, but you'll also get Planetside, an ambitious new massively multiplayer title from Sony Online Entertainment (SOE). Planetside takes place deep in the future, where humanity has, of course, ventured to the stars. Finding a new, unexplored planet, the mighty Terran Republic decides to investigate this new piece of turf (which happens to contain some neat-o alien technology). Unfortunately, after they arrive and set up camp, the wormhole that carried the group there mysteriously destabilizes, leaving everyone stranded. Eventually, the survivors split up into three separate factions (Terran Republic, New Conglomerate, and Vanu Sovereignty) and start slugging it out for control of the planet and the alien artifacts contained on it. I was recently granted the generous opportunity to take a beta version of the game out for a spin, so I've written up this report with some juicy details of my first encounter with the game. Expect to hear more in the future.

To get started, Planetside is a very large, very intricate title. A given player not only has three different factions and a variety of personal features to decide upon, but there's also a large assortment of skill sets, weapons, vehicles, and continents to choose wisely from if he wants to become an effective soldier. Being at the right place at the right time with the right skills could mean the difference between wonderful victory and miserable defeat for your team. After patching up my copy of the game and carefully weighing my options, I eventually decided to join up with the fearless New Conglomerate faction to kick arse and take names. After picking a faction, I was presented with options for specifying some basic aesthetics for my character, such as name, gender, and a selection of different faces and voice sets to choose from (the game features some direct voice-binds that can be used to verbally communicate with people). After making sure everything was hunky-dory, I went to the next screen and selected to start in the "Sanctuary" (one can either hit "Instant Action" to jump right into the nearest battle, or opt to spawn at the faction's home base for some basic training and stat selection first). A brief loading time later and I found myself stepping out of a respawn tube and into the world of Planetside.

Moving around and getting acquainted with the game controls is simple enough, just your standard-issue WASD fare (controls can be reconfigured on the fly through an intuitive binding interface if desired). As I walked around and took a gander at my surroundings, I noted I was at a basic compound with facilities for spawning, selecting weapons, obtaining vehicles, changing skills, training (supposedly, I was never able to find the famed "training center"), and, of course, heading off into battle. After wandering around for a bit and noticing a variety of vehicles being driven around by players nearly as clueless as I, as well as massive drop ships arriving and leaving at regular intervals, I finally found an area where I could select what kind of skills my character would have. Skills in Planetside are referred to as "certifications", and each new character has a pre-set number of certification points available to them. There are a variety of certs to choose from, such as specializations in anti-tank warfare or sniping, or training in the aspects of piloting particular vehicles. I even noticed options for improving my hacking ability (used to gain control of enemy facilities and hijack vehicles) or specializing in "engineering", which would allow me to repair the armor of friendly vehicles and infantry. Quickly taking an assessment of everything that was available, I set myself up for certifications with Medium Assault weaponry, Hacking, and a number of vehicle skills to toy with. Satisfied with my "jack of all trades" character set, I moved on to the nearby equipment console to kit myself out with some better death-dealing hardware than the (surely low-grade) stock weaponry I had been supplied with upon first spawning.



Certifications essentially act as "qualifications" for what a player is capable of using in the world, so this meant I was cleared to equip myself with a wider variety of weaponry and a number of vehicles. For my purposes, I eagerly selected a "Punisher" assault rifle, which featured a rugged launcher underneath the main barrel that could fit a variety of ammo types, like rockets and grenades. I was extremely excited at the prospect of delivering some explosive action (who wouldn't be?) I loaded myself down with some rocket and grenade clips. I also switched to an "Agile Exosuit" piece of armor, which gave me some more storage space in comparison to my standard clothing (more explosives, yay!). One nice thing about the equipment console is that you can save up to 10 different weapon configurations for quick access, so you don't have to re-quip everything manually every time you die or change equipment. Deciding I had enough rockets to last me for a small war, I finished my load out off with some armor-piercing rounds for the AMP pistol I had grabbed and headed out to the next logical area; the vehicle pad.

Every Sanctuary is equipped with a number of vehicle pads, so finding a vacant one to fool around with wasn't a problem at all. After paging through my available selections, I finally ended up grabbing a "Harasser" jeep, and hopped into the driver's seat for some hot buggy action. The Harasser is equipped with two seats (driver and gunner), as well as a large trunk for carrying extra supplies and ammo into the front lines, which could carry some great benefit for long field operations. After puttering around for a bit and getting a feel for the Halo-esque vehicle physics (a good thing), I found another innocent newbie who decided to hop in for a ride. Together we drove around the area and explored the continent.

It was during this time that I discovered that there are two ways to get from one continent to the other. The simplest way is to call up a map of the area with the M key and plot a course to the appropriate "warp gate". Warp gates can carry both people and vehicles to their designated destination, and it's actually common practice to load a Galaxy-class air transport (with a design that practically screams Halo) down with people and the single vehicle it can carry, and fly it through the warp gate to get everyone to their desired destination, fully loaded and ready for action!. Warp gates only lead to a single destination though, so it may end up taking multiple jumps to get to the action. The second option is to use the AI-controlled air transport system. Each faction's Sanctuary has a central facility where drop ships land and depart at regular intervals taking players off to the action. Since the focal point of the day's beta test was on a continent hard to reach via warp gates, I decided to ditch my vehicle and head for the HART bay. Once the HART arrived (a convenient countdown timer above the door frame tells you how long you have left to wait), I hopped onboard and watched the ship fly off. Once airborne I was presented with the map screen. From this map view, all it took to get to an area is to select a continent, then click on where I wanted to deploy and push the appropriate button. A few moments later and I was treated to a dramatic view of my little drop pod as it blasted through the air and gracefully dropped down to the ground, where I linked up with some friendly group members (who graciously invited me into their squadron – Planetside's form of temporary grouping, though more permanent means can be used to keep friends close). After a few more people arrived, we were finally set to assault the day's objective; the Hossin continent's "Voltan" Interlink Facility.



Along the way, it was decided that we would stop off at the nearby allied base and pick up some important supplies before we set off again. Most noteworthy of deployment was the large AMS units, or "Advanced Mobile Stations", which are essentially mobile respawn points that, once deployed, allow soldiers to quickly drop in and re-equip their inventory, then get right back into the battle. Obviously it's always a good idea to deploy one near the enemy base when preparing for an assault. Eager to try out the vehicles in action, I grabbed a Harasser of my own, waited for a fellow squad member to jump in. We escorted the AMS as we charged out to go kick some arse. Once we crested the ridge to Voltar and made sure the AMS deployed in one piece (it cloaks once it's set up to keep the enemy from easily finding it), I bravely gunned the engine and roared off for the base, ready to thoroughly crush any fool stupid enough to stand in front of my bumper. Ouch.

Several respawns later we found our forces scattered as we repeatedly tried to assault the base, and failed. Several units had penetrated deep into the facility and had reached as far as the control room, which was essentially the nerve center to the entire base and was the key to capturing it, but lacked the ability to hack the system to turn it to our control. The Terran Republic forces that had reached the base first were simply dug in too well for anyone else to get through. Desperate for some kind of edge, I led a small strike force into the nearby gun tower facility (each base usually has a number of these small outposts) to capture it and cut off enemy reinforcements from that angle. We managed to succeed after a few attempts, but the base still held off our fierce attack. The battle went on for a good hour at least, but the evil Terran Republic always managed to keep the upper hand. We tried flanking maneuvers, air strikes, stealth infiltrations… hell, I even grabbed the largest vehicle I could find on occasion and just zipped around trying to run over as many people as possible before I died. No luck. Eventually, the deadline for the facility's capture drew near (whoever held the facility by the time the beta session ended would be declared the victor), so we all rallied up in a number of vehicles for one final push. It was a daring run, and we might've actually made it if we tried hard enough, but luck simply wasn't on our side. Finally, the limit was reached, and the admins dedicated the victory to the Terrain Republic.

Of course, the battle wasn't over for us yet. Since the server seemed like it would be staying up for some additional time at least, we decided to rally up once more and make a hard push for the facility. Some brutal fighting later finally allowed us to capture it, but not without the Terran Republic noticing. Instantly we changed tactics, fortifying our position and setting up any defenses we could. The TR's retribution came fast and swift, but we held them off remarkably well, despite their seemingly overwhelming numbers. Of particular note was their favorable deployment of MAX infantry units. A player equipped with "MAX" armor essentially becomes a hulking battle machine of death and misery. MAX units have an insane amount of resilience to enemy fire, can move annoyingly fast under certain circumstances, and wield some incredibly strong firepower. Any poor bastard caught out in the open when these guys march is doomed to be eviscerated, as I learned many times over. Eventually I got sick of being used for target practice and scaled the wall of our recently acquired base to take control of one of the mounted gun turrets. The turret in question lacked anything larger than a simple chain gun, but its armor was strong and the bullets it fired made excellent suppressive fire. I held the line at my post for a good five minutes at least before a Galaxy was sighted overhead. In an astoundingly impressive piece of tactical thinking, the Terran Republic had decided that the frontal assault tactic wasn't working and instead resorted to something else – airdrops. I watched in horror as an entire group of MAX units fell from the high-altitude drop ship into the middle of our base and started wreaking havoc. I lay down as much fire as I could to help out, but three of them eventually noticed me and ran up the stairs onto the wall. Since getting out of my comfy turret would've been suicide, I simply laid down as much fire as possible before they filled me full of holes. I think I managed to bag at least one before going down, but the fight was effectively over after that. Soon after, the admins announced that the server was going down, and the day's testing period was finished.



So, after my first real experience with Planetside, I have to say that I'm nothing less than astounded at how entertaining this game is, even in it's primitive beta form. It's far from complete, but at the same time, it's making mounds of progress with each passing week, and is extremely playable. The scale of the title isn't exactly on par with titles like World War II Online, for example, but that isn't the idea. The idea is to create what is essentially a massively multiplayer version of Tribes with attractive graphics, massive terrain, lots of vehicles and weapons, and roles that fill all types of players personalities and play-styles. People can get in and out of the action extremely easily, quickly, and conveniently. There's simply so much a single person can do in this game that I haven't been able to scratch the surface yet. Today I tried to be a little bit of everything, but next session, who knows? In any case, Planetside looks to be one of the best massively multiplayer games that'll be released for it's time, and I absolutely cannot wait to check out the final game once it comes out. Expect to hear more news on it soon.

Sgt. Parias

[Transmission Closed...]

The mission continues in Part II

Related Links:
Planetside (official site)