It must be great to be Japanese.  While the rest of the videogame world waits with interminable anticipation for Gran Turismo 5, the Japanese gamer is downloading the demo as you read this! (well, sort of Icon_wink ) Released this past week to the PlayStation Network Store (of Japan!), the demo to Gran Turismo 5 Prologue stands as the most visually impressive racing sim ever released (if we don’t count the Gran Turismo HD demo). While virtually unmatched in photo-realism and physics design, the demo still points to one major flaw in the midst of its packed 16 car field. We take a look under the hood.

The Gran Turismo Difference

Gran Turismo 5 Prologue
The Gran Turismo series, by Polyphony Digital, established an amazing pedigree as the best console racing simulator.  Period. Period  This large feat was accomplished by a design team that have consistently outdone themselves, pushing the photo-realistic bar higher than any competitor could ever hope to reach, though many have tried.  And let’s not forget to mention some of the best driving physics ever created. 


However, the Polyphony Digital’s biggest enemy has always been lengthy development cycles since their credo has largely emphasized minute attention to detail (makes you wonder what happened to Gran Turismo PSP). Colbert With that in mind the latest installment, Gran Turismo 5 Prologue, serves as a stopgap title until the full-fledged product - Gran Turismo 5 - hits retail sometime next year.  So, you could say, this demo is a demo of the demo of Gran Turismo 5 Icon_wink

Sorry Forza 2, This One Just Looks Way Better

Gran Turismo 5 Prologue
Fortunately, we don’t need to know any Japanese to take in the games intense graphical presentation.  Consider Gran Turismo HD a rough draft. The demo for Gran Turismo 5 Prologue sports High Dynamic Range (HDR) lighting, a gorgeously rendered Suzuka Circuit, and the best photo realistic texture work in a racing sim to date.  If racing fans ever questioned their PS3 investments, this could just be the game (er…demo) to justify their portfolios.  I could go on and on about the manner in which light refracts off the new Nissan GT-R or how the car models accurately askew and deform real-time reflections (or the meticulously crafted interior cockpits), but that would be a tad over the top and ultimately unnecessary. Icon_wink
 
The Gran Turismo 5 Prologue Demo features seven cars, but not all of them are playable.  The demo features:

• Nissan GT-R*
• Lexus IS-F*
• Mazda Atenza*
• Daihatsu OFC-1
• BMW 135i Coupe
• Mitsubishi Lancer Evolution X
• Subaru Impreza WRX STI*
*locked by default settings


Initially the Nissan GT-R, the game’s default car, was pulled just two days into the demo (and my limited Japanese is not telling me any reasons why) [Go ask Chris Kohler – ED].  Besides these iterative lock/unlocks over the course of the demo, the game also features support for almost every steering wheel ever assembled for the PS2/ PS3 console (as well as the new DualShock 3).  Individualized settings extend to the GT FORCE Pro, GT FORCE, Driving Force, and GT FORCE RX (all kick-arse Logitech wheels) offering plenty of ways to experience the new physics and handling system featured in Gran Turismo 5

New Dog, Same Old Tricks?

Gran Turismo 5 Prologue
The Gran Turismo 5 Prologue demo features a few extras that answer plenty of our questions; however it contains one major hang up…


That hang up is not GT TV – a video channel that will offer downloadable content like tutorials and race footage from real events -, a great way to ‘hook up’ car nuts with the current racing scene.  I wonder if they’ll get ‘Click and Clack’ from NPR? Icon_wink 


Nor is it the dedicated News section that provides text on all the recent online updates, or the kick ass Showroom that gives you a closer look at the game’s superior visual design. 


No, the biggest flaw in Gran Turismo 5 Prologue is… A.I.  Unchallenging A.I. has always been the franchises’ Achilles heel.  A.I. drivers are completely OBLIVIOUS to your presence (they do make a few bad turns behind the wheel, but that’s a small tacos compared to what we were hoping for).  This problem turns a great racing sim into bumper cars since you can literally push the competition aside (with noticeably absent damage modeling too).  Obviously, it’s too early to strike the game down (and plenty of franchises are guilty of this same problem), but we’re hoping for better A.I. in the final release.

Gran Turismo 5 Prologue
It’s obvious that the Gran Turismo series is a great ‘Real Driving Simulator’, and the demo inspires plenty of confidence in the future of the franchise.  Let’s just hope that the Gran Turismo 5 Prologue delivers stronger A.I. to avoid just becoming another pretty face.  A game this beautiful deserves that honor since the competition is still stuck in the mud with lesser visuals and a smaller fan base (although Forza 2 is tantalizingly close to cracking that paradigm). 

The final Japanese release will be available December 13th on Blu-Ray and for download via PSN.  We’ll be looking closer at the demo and it’s improvements until the November 13th cut-off date, but there is still no word on the American release.