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    <title>Gamehelper - News</title>
    <link>http://www.gamehelper.com/feeds</link>
    <description>Gamehelper - News</description>
    <language>en-us</language>
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      <title>Gran Turismo 5: The Prologue Awaits</title>
      <link>http://www.gamehelper.com/newswire/2008/4/gran-turismo-5-the-prologue-awai</link>
      <description>Gran Turismo how we love you - and you know it - but you&amp;#39;re such a tease. You&amp;#39;re such a pretty little thing but you&amp;#39;ve got us stuck in neutral and longing for more. You give us a prologue when what we really needed was a Silmarillion!Read Our Review!</description>
      <pubdate>Mon, 28 Apr 2008 22:46:00 GMT</pubdate>
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      <title>Super Smash My Bros!</title>
      <link>http://www.gamehelper.com/newswire/2008/4/super-smash-my-bros</link>
      <description>Since the beginning, the Smash Bros. series has been in the capable hands of Masahiro Sakura, and the Wii versionm, Super Smash Bros Brawl,&amp;nbsp;is the epitome of his team&amp;rsquo;s brilliance.&amp;nbsp;Read Our Review</description>
      <pubdate>Mon, 28 Apr 2008 22:42:00 GMT</pubdate>
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    <item>
      <title>UPDATED: Nouveau Niche? Rock Band DLC Disappoints</title>
      <link>http://www.gamehelper.com/newswire/2008/4/nouveau-niche-rock-band-dlc-disa</link>
      <description>UPDATED:Since I wrote this piece Harmonix, surely not in response to this piece though the timing was definitely appropriate, announced several exciting developments on the DLC front.&amp;nbsp; First off we have the unique marketing approach of Motley Crue who are releasing the first single from thei...</description>
      <pubdate>Wed, 09 Apr 2008 10:49:00 GMT</pubdate>
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      <title>WTF: Libraries and Gaming Teamup</title>
      <link>http://www.gamehelper.com/newswire/2008/4/wtf-libraries-and-gaming-teamup</link>
      <description>&amp;nbsp;Anyone can read books at their local library, but did you ever expect to play games there?The American Library Association has announced that, during National Library Week, they would host gaming programs and events on April 18, 2008 as part of a celebration entitled &amp;quot;gaming@your libra...</description>
      <pubdate>Mon, 07 Apr 2008 01:13:00 GMT</pubdate>
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      <title>Can an Online Petition Erase Uwe Boll?</title>
      <link>http://www.gamehelper.com/newswire/2008/4/can-an-online-petition-erase-uwe</link>
      <description>In a recent interview with Fearnet.com, controversial film director Uwe Boll declares that if signatures of an online petition against his films reached 1,000,000, he would be convinced to stop making movies (yeah, right).&amp;nbsp;Of course the idea that a petition can erase Boll from our collective...</description>
      <pubdate>Mon, 07 Apr 2008 00:42:00 GMT</pubdate>
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      <title>GDC 08: Force feedback game controllers</title>
      <link>http://www.gamehelper.com/newswire/2008/2/gdc-08-force-feedback-game-contr</link>
      <description>There were many products demoing on the Expo floor that aim to be the next big thing in game controls, so I made an afternoon of checking them all out. Two devices in particular caught my attention, both of which use force feedback to add a more realistic touch to gameplay.The 3rd Space Vest, by ...</description>
      <pubdate>Fri, 22 Feb 2008 19:15:00 GMT</pubdate>
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      <title>GDC 08: John Debney on game score composing</title>
      <link>http://www.gamehelper.com/newswire/2008/2/gdc-08-john-debney-on-game-score</link>
      <description>&amp;nbsp;&amp;nbsp;&amp;nbsp;John Debney is an Oscar-nominated film composer with so many diverse credits to his name I don&amp;rsquo;t even want to throw any titles out there as if they are representative of his work. Suffice to say he&amp;#39;s composed for all sorts of media, from TV and feature films to animati...</description>
      <pubdate>Fri, 22 Feb 2008 14:01:00 GMT</pubdate>
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      <title>GDC 08: The future of MMOs: A GDC panel discussion</title>
      <link>http://www.gamehelper.com/newswire/2008/2/gdc-08-the-future-of-mmos-a-gdc-</link>
      <description>Jon Wood, managing editor of MMORPG.com, asked a panel of experienced MMO developers a series of questions about the future of their genre. It was a mostly civil conversation about what will happen to online gaming in the post-World of Warcraft (WoW) market. Allow me to summarize the panel&amp;rsquo;...</description>
      <pubdate>Thu, 21 Feb 2008 21:02:00 GMT</pubdate>
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    <item>
      <title>GDC 08: Dave Jones Unveils APB</title>
      <link>http://www.gamehelper.com/newswire/2008/2/gdc-08-dave-jones-unveils-apb</link>
      <description>During Dave Jones (Realtime Worlds) session titled My First MMO at the Game Developer&amp;rsquo;s Conference, he granted attendees a first look at his MMO project titled APB. APB is a persistent online world that challenges what people have come to expect from massively online games.&amp;nbsp; Instead of...</description>
      <pubdate>Thu, 21 Feb 2008 19:54:00 GMT</pubdate>
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      <title>GDC 08: The future through a futurist's eyes</title>
      <link>http://www.gamehelper.com/newswire/2008/2/gdc-08-the-future-through-a-futu</link>
      <description>How cool would it be to have &amp;ldquo;Futurist&amp;rdquo; as your job description? Ray Kurzweil, Inventor and Futurist, certainly deserves the title, so he was a good choice for keynote speaker on &amp;ldquo;The Next 20 Years of Gaming.&amp;rdquo; Turns out Kurzweil didn&amp;rsquo;t really have any specific predic...</description>
      <pubdate>Thu, 21 Feb 2008 19:04:00 GMT</pubdate>
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    <item>
      <title>GDC 08: Gears of War 2 Announced!</title>
      <link>http://www.gamehelper.com/newswire/2008/2/gdc-08-gears-of-war-2-announced</link>
      <description>What is a big announcement anyway?&amp;nbsp; We&amp;rsquo;re not sure how big it is, but&amp;nbsp;the announcement for Gears of War 2 was inevitable.&amp;nbsp; Lead Designer Cliffy B made a big entrance at the Game Developer&amp;rsquo;s Conference this year (nice chainsaw Cliff, very subtle) to announce that Gears o...</description>
      <pubdate>Wed, 20 Feb 2008 18:40:00 GMT</pubdate>
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    <item>
      <title>GDC 08: The State of Unreal</title>
      <link>http://www.gamehelper.com/newswire/2008/2/gdc-08-the-state-of-unreal</link>
      <description>Epic unveils four new features sure to be on display in this winter&amp;#39;s release of Gears of War 2 - calm down kids - it&amp;#39;s not like we didn&amp;#39;t know it was coming! Read Our Feature</description>
      <pubdate>Wed, 20 Feb 2008 17:14:00 GMT</pubdate>
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    <item>
      <title>GDC  08: The ZCam and (shadow)boxing</title>
      <link>http://www.gamehelper.com/newswire/2008/2/gdc-08-the-zcam-and-shadowboxing</link>
      <description>Israeli company 3DV Systems has developed what could very well be the next big thing in game controls: the ZCam web camera, which uses the company&amp;rsquo;s proprietary DeepC chip-set to provide &amp;ldquo;very accurate depth information at high speed (up to 60 fps) and high depth resolution (1-2 cm),&amp;...</description>
      <pubdate>Wed, 20 Feb 2008 15:31:00 GMT</pubdate>
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    <item>
      <title>GDC 08: Micrsoft Unleashes the Creative Community</title>
      <link>http://www.gamehelper.com/newswire/2008/2/gdc-08-micrsoft-unleashes-the-cr</link>
      <description>The Microsoft keynote here at the Game&amp;rsquo;s Developer&amp;rsquo;s Conference included a number of unique announcements as Microsoft prepared to democratize games&amp;rsquo; development, granting the creative types at home the ability to create custom games using XNA tools for the Xbox 360, PC, and Zun...</description>
      <pubdate>Wed, 20 Feb 2008 14:24:00 GMT</pubdate>
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    <item>
      <title>Street Fighter IV Update</title>
      <link>http://www.gamehelper.com/newswire/2008/2/street-fighter-iv-update</link>
      <description>Got a chance to get some hands-on with Street Fighter IV today and I&amp;rsquo;m here to report &amp;ndash; &amp;quot;Yes, Virgina &amp;ndash; you&amp;rsquo;ll still get your arse kicked!&amp;quot; Capcom had the arcade version of Street Figher IV up and running in their demo suite this morning and I got a chance to go ...</description>
      <pubdate>Wed, 20 Feb 2008 14:10:00 GMT</pubdate>
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